![]() Many people think they know how to do this without spending diamonds, and are going to try. ![]() falling short of your goal to get the prize, by 1 upgrade, or more. It becomes a feeding frenzy, and it will push you and the "I will NOT SPEND anything" strategy to the back of the bus. Some will spend to continue to try to get into Silver, further exacerbating YOUR PROBLEM. ![]() So, they start spending diamonds to ensure they get the last upgrade from Bronze. But your big test will come when the World's entire population lunges at the end of the event because they're "all so close to Silver or need to stay in Bronze" to get the final upgrade, and they can't without spendin diamonds. You have to fight to stay in the Bronze era to get it.Īs you indicated, you fell back doing a short "test" of how that works, after short duration. Be in the right league standing, you get your final upgrade. These type designs require you to get an upgrade from League standing, and they're cut razor sharp. How FAR you fall back is what makes the difference. They've set the Forge Bowl model's math so that most people "lunge" into Silver and then fall back - precipitously and typically at the end of event. ![]() When concepts such as Forge Bowl Leagues (or more specifically, group achievement probability modeling) constructs are used in an event, Inno can't "ensure" you will win an event Prize, because it's very dependent on where you end up. ![]()
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